UNIFIED COMMAND

STATE WARS

Fifty states. One nation. One commander.

The campaign, in two chapters

CHOOSE YOUR CAMPAIGN

States Conquered 1 / 50
0
0
0

Invasion Briefing

ATTACK

Your Army Funds 0
Enemy Army Value 0

EVEN FIGHT

Geography Challenge ·

COMMAND BASE 1000 / 1000
PREPARATION
ENEMIES REMAINING 0

Intelligence · Resources

STATE GUIDE

0 / 50 studied

What a state grows, digs up and makes decides what it can offer you — and what you carry home if you take it.

STATE

EVENT

Territory Claimed

CONQUERED

States Conquered 1 / 50
Coins +0
Your Purse 0

Orders Withdrawn

ATTACK CALLED OFF

Closed to you for 5:00

Field Study · no battles, no risk

LEARN THE STATES

Home City · North Carolina

YOUR SETTLEMENT

Supplies 0
Military buildings 0 / 2

Testing · nothing here touches your campaign

BATTLE LAB

LvStateBattlefieldFormationEnemy force TacticsRatingPurseSimulated

Barracks

ARMY ROSTER

Army Progress 1 / 50 States Conquered
Next Unlock —

New Unit Unlocked!

Hall of Commanders

TIME IN COMMAND

Ranked by how long each commander has actually played. Time only counts while the game is the window in front of you — a tab left open overnight earns nothing.

This sitting: 0m

    Learning Record

    STATE MASTERY

    0states learned
    0states met
    0%average mastery
    0questions asked

    States you get wrong come back sooner. Conquered states keep appearing, so the campaign keeps revising what you have already learned.

    Machine Territory

    HOME BASE

    Coins 0
    Food 0
    Parts 0

    Machine Intelligence · Human Territories

    STATE KNOWLEDGE

    Facts you get wrong are requested again sooner. Nothing is ever retired — a state you have mastered still comes back now and then so it stays learned.

    Field Manual

    HOW TO PLAY

    1. 01

      You start in North Carolina

      One state, blue, surrounded by fifty-odd shades of trouble. Everything else belongs to the enemy.

    2. 02

      Attack only what you touch

      Glowing states share a border with land you hold. That rule is the game teaching you the map.

    3. 03

      Earn the right to attack

      Pick your state, read the briefing, then answer the geography question. Get it right and the march goes ahead with 150 extra coins. Miss it and the attack is called off — you are shown the answer, and you can take another question, study the map, or go and pick a different state.

    4. 04

      Buy an army, then place it

      Soldiers up front, archers behind them, armoured troops to hold the line. Place every man you bought while the enemy stands still, then press ADVANCE when your line is set.

    5. 05

      Take the state, open new fronts

      A conquered state turns blue and everything it borders becomes reachable. Take all fifty to win.

    On the battlefield

    Click a troopChoose what to place next 1 2 3Same, from the keyboard Click the fieldPlace it — inside the glowing zone only ADVANCELive once every man is on the field Click your soldierThen click an enemy to send him at it EscCancel the current selection

    Nothing moves while you are placing. The enemy stands in the formation you can see, and you set your whole line against it before anyone advances. Once you press ADVANCE, troops fight on their own — and once the lines meet your whole front goes in together rather than one at a time. You can still overrule them: click one of your soldiers, then click an enemy, and he will go for that one until it is down. Not sure of a state? LEARN THE STATES on the main menu lets you click around the map and practise with nothing at stake.

    States you miss come back sooner, and conquered states keep appearing. By the time the map is blue, you should know it.

    Configuration

    SETTINGS

    Master Volume Loudness of interface sounds
    60
    Music Volume The menu theme and the battle song, on their own level
    70
    Interface Sounds Clicks and hover tones
    Visual Effects Background detail and particles
    Reduce Motion Calms drifting and sweeping effects
    Reset Campaign Clears conquered states and all mastery progress

    More options arrive alongside armies and upgrades.